// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __D_TICCMD__
#define __D_TICCMD__

#include "doomtype.h"

#ifdef __GNUG__
#pragma interface
#endif

#ifdef __SASC
#pragma options align=mac68k
#endif

// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
typedef struct
{
    char	 forwardmove;	// *2048 for move
    char	 sidemove;	// *2048 for move
    short	 angleturn;	// <<16 for angle delta
    short	 consistancy;	// checks for net game
    byte	 chatchar;
    byte	 buttons;
}  ticcmd_t;

#ifdef __SASC
#pragma options align=power
#endif


#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------
