Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50
Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Warning: Cannot modify header information - headers already sent by (output started at /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php:50) in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/changes/ChannelFeed.php on line 100
Warning: Cannot modify header information - headers already sent by (output started at /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php:50) in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/changes/ChannelFeed.php on line 105
Warning: Cannot modify header information - headers already sent by (output started at /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php:50) in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/WebResponse.php on line 75
Warning: Cannot modify header information - headers already sent by (output started at /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php:50) in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/WebResponse.php on line 75
Warning: Cannot modify header information - headers already sent by (output started at /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php:50) in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/WebResponse.php on line 75
Warning: Cannot modify header information - headers already sent by (output started at /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php:50) in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/WebResponse.php on line 75 https://www.sega-dc.de/dcwiki/index.php?action=history&feed=atom&title=Electronic_ArtsElectronic Arts - Versionsgeschichte2025-08-24T23:11:34ZVersionsgeschichte dieser Seite in SEGA-DC.DEMediaWiki 1.39.3 Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://www.sega-dc.de/dcwiki/index.php?title=Electronic_Arts&diff=9104&oldid=prevMaturion am 10. Oktober 2011 um 16:11 Uhr2011-10-10T16:11:59Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="de">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Nächstältere Version</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 10. Oktober 2011, 16:11 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Zeile 1:</td>
<td colspan="2" class="diff-lineno">Zeile 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Electronic Arts''' (kurz EA) ist ein US-Amerikanischer Videospiele-Entwickler und -Publisher und eines der größten Unternehmen weltweit in dieser Branche. Das Unternehmen wurde 1982 gegründet, der Sitz befindet sich im kalifornischen Redwood City, in der Nähe von San Francisco und im berühmten Silicon Valley. Obwohl EA <del style="font-weight: bold; text-decoration: none;">für </del>SEGAs bisherige Konsolen unterstützt hatte, veröffentlichte das Unternehmen nicht ein einziges Spiel für die Dreamcast. Damit erschienen beliebte Spielereihen, wie etwa FIFA, NHL oder Madden nicht für Dreamcast.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Electronic Arts''' (kurz EA) ist ein US-Amerikanischer Videospiele-Entwickler und -Publisher und eines der größten Unternehmen weltweit in dieser Branche. Das Unternehmen wurde 1982 gegründet, der Sitz befindet sich im kalifornischen Redwood City, in der Nähe von San Francisco und im berühmten Silicon Valley. Obwohl EA SEGAs bisherige Konsolen unterstützt hatte, veröffentlichte das Unternehmen nicht ein einziges Spiel für die Dreamcast. Damit erschienen beliebte Spielereihen, wie etwa FIFA, NHL oder Madden nicht für Dreamcast.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Keine Unterstützung für SEGA==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Keine Unterstützung für SEGA==</div></td></tr>
</table>Maturion Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://www.sega-dc.de/dcwiki/index.php?title=Electronic_Arts&diff=9103&oldid=prevMaturion am 10. Oktober 2011 um 16:10 Uhr2011-10-10T16:10:54Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="de">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Nächstältere Version</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 10. Oktober 2011, 16:10 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Zeile 1:</td>
<td colspan="2" class="diff-lineno">Zeile 1:</td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Electronic Arts''' (kurz EA) ist ein US-Amerikanischer Videospiele-Entwickler und -Publisher und eines der größten Unternehmen weltweit in dieser Branche. Das Unternehmen wurde 1982 gegründet, der Sitz befindet sich im kalifornischen Redwood City, in der Nähe von San Francisco und im berühmten Silicon Valley. Obwohl EA für SEGAs bisherige Konsolen unterstützt hatte, veröffentlichte das Unternehmen nicht ein einziges Spiel für die Dreamcast. Damit erschienen beliebte Spielereihen, wie etwa FIFA, NHL oder Madden nicht für Dreamcast.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Keine Unterstützung für SEGA==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Keine Unterstützung für SEGA==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Leider hatte sich einer der größten <del style="font-weight: bold; text-decoration: none;">Publischer </del>nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren Flagge zu vertreiben. Aber warum bestand kein Interesse an SEGA's neuer Hardware? In offiziellen Stellungnahmen, hieß es immer, dass man sich den Markt erst mal ansehen und später ggf. zustoßen würde. Das lässt darauf vermutet, dass Electronic Arts der DC von Anfang an keine Zukunft gegeben hatte. <del style="font-weight: bold; text-decoration: none;">Der SEGA Saturn konnte sich aus mehreren Gründen damals nicht durchsetzen und die </del>Addons, die für das Mega Drive verkauft wurden, <del style="font-weight: bold; text-decoration: none;">floppten</del>. EA war <del style="font-weight: bold; text-decoration: none;">jedoch </del>immer einer der ersten Publisher, die sich bei SEGA gemeldet hatten. Das könnte vielleicht der Grund, für die fehlende Unterstützung aus Redwood City sein.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Leider hatte sich einer der größten <ins style="font-weight: bold; text-decoration: none;">Publisher </ins>nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren Flagge zu vertreiben. Aber warum bestand kein Interesse an SEGA's neuer Hardware? In offiziellen Stellungnahmen, hieß es immer, dass man sich den Markt erst mal ansehen und später ggf. zustoßen würde. Das lässt darauf vermutet, dass Electronic Arts der DC von Anfang an keine Zukunft gegeben hatte. <ins style="font-weight: bold; text-decoration: none;"> Die </ins>Addons, die für das Mega Drive verkauft wurden, <ins style="font-weight: bold; text-decoration: none;">waren in der Vergangenheit gefloppt. Der SEGA Saturn konnte sich aus vielerlei Gründen nie wirklich durchsetzen. Electronic Arts war von den Absätzen der eigenen Software auf dem Saturn enttäuscht</ins>. EA war <ins style="font-weight: bold; text-decoration: none;">früher </ins>immer einer der ersten Publisher, die sich bei SEGA gemeldet hatten. Das könnte vielleicht der Grund, für die fehlende Unterstützung aus Redwood City sein.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>2011 meldete sich ein ehemaliger Mitarbeiter von SEGA of America zu Wort und <del style="font-weight: bold; text-decoration: none;">konnte </del>eine Antwort auf diese Frage geben:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2011 meldete sich ein ehemaliger Mitarbeiter von SEGA of America zu Wort und <ins style="font-weight: bold; text-decoration: none;">versuchte </ins>eine Antwort auf diese Frage geben:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::''"From what I heard, it was a pride thing with Sega of Japan picking PowerVR over 3DFX because they wanted to keep all the development in Japan. This pissed off all the Blackbelt guys which made almost the entire team quit on the spot. Since Electronic Arts had so much money in 3DFX stock, this decision killed them financially which is why they never supported the Dreamcast. I never saw any Dreamcast than the one you know."''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::''"From what I heard, it was a pride thing with Sega of Japan picking PowerVR over 3DFX because they wanted to keep all the development in Japan. This pissed off all the Blackbelt guys which made almost the entire team quit on the spot. Since Electronic Arts had so much money in 3DFX stock, this decision killed them financially which is why they never supported the Dreamcast. I never saw any Dreamcast than the one you know."''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13">Zeile 13:</td>
<td colspan="2" class="diff-lineno">Zeile 15:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Einzelnachweise ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Einzelnachweise ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Kategorie:Entwickler-Team]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Kategorie:Publisher]]</ins></div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://www.sega-dc.de/dcwiki/index.php?title=Electronic_Arts&diff=9091&oldid=prevJenkins: /* Keine Unterstützung für SEGA */2011-10-09T23:14:24Z<p><span dir="auto"><span class="autocomment">Keine Unterstützung für SEGA</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Nächstältere Version</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 9. Oktober 2011, 23:14 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Zeile 1:</td>
<td colspan="2" class="diff-lineno">Zeile 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Keine Unterstützung für SEGA==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Keine Unterstützung für SEGA==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Leider hatte sich einer der größten Publischer nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren Flagge zu vertreiben. Aber warum bestand kein Interesse an <del style="font-weight: bold; text-decoration: none;">der Konsole</del>? In offiziellen Stellungnahmen, hieß es immer, dass man sich den Markt <del style="font-weight: bold; text-decoration: none;">erstmal </del>ansehen und <del style="font-weight: bold; text-decoration: none;">dann </del>später ggf. <del style="font-weight: bold; text-decoration: none;">darauf zurückkommen </del>würde. Das lässt darauf vermutet, dass Electronic Arts der DC von Anfang an keine Zukunft gegeben hatte. Der SEGA Saturn konnte sich aus mehreren Gründen damals nicht durchsetzen und die Addons, die für das Mega Drive verkauft wurden, floppten. EA war jedoch immer einer der ersten Publisher, die sich bei SEGA gemeldet hatten. Das könnte <del style="font-weight: bold; text-decoration: none;">ein </del>Grund, für die fehlende Unterstützung aus Redwood City sein.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Leider hatte sich einer der größten Publischer nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren Flagge zu vertreiben. Aber warum bestand kein Interesse an <ins style="font-weight: bold; text-decoration: none;">SEGA's neuer Hardware</ins>? In offiziellen Stellungnahmen, hieß es immer, dass man sich den Markt <ins style="font-weight: bold; text-decoration: none;">erst mal </ins>ansehen und später ggf. <ins style="font-weight: bold; text-decoration: none;">zustoßen </ins>würde. Das lässt darauf vermutet, dass Electronic Arts der DC von Anfang an keine Zukunft gegeben hatte. Der SEGA Saturn konnte sich aus mehreren Gründen damals nicht durchsetzen und die Addons, die für das Mega Drive verkauft wurden, floppten. EA war jedoch immer einer der ersten Publisher, die sich bei SEGA gemeldet hatten. Das könnte <ins style="font-weight: bold; text-decoration: none;">vielleicht der </ins>Grund, für die fehlende Unterstützung aus Redwood City sein.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>2011 meldete sich ein ehemaliger Mitarbeiter von SEGA of America zu Wort und konnte eine Antwort auf <del style="font-weight: bold; text-decoration: none;">die </del>Frage geben:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2011 meldete sich ein ehemaliger Mitarbeiter von SEGA of America zu Wort und konnte eine Antwort auf <ins style="font-weight: bold; text-decoration: none;">diese </ins>Frage geben:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::''"From what I heard, it was a pride thing with Sega of Japan picking PowerVR over 3DFX because they wanted to keep all the development in Japan. This pissed off all the Blackbelt guys which made almost the entire team quit on the spot. Since Electronic Arts had so much money in 3DFX stock, this decision killed them financially which is why they never supported the Dreamcast. I never saw any Dreamcast than the one you know."''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::''"From what I heard, it was a pride thing with Sega of Japan picking PowerVR over 3DFX because they wanted to keep all the development in Japan. This pissed off all the Blackbelt guys which made almost the entire team quit on the spot. Since Electronic Arts had so much money in 3DFX stock, this decision killed them financially which is why they never supported the Dreamcast. I never saw any Dreamcast than the one you know."''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Die Erklärung: Die Hardware-Abteilung von SEGA of Japan wollten den Grafikkartenchip von PowerVR in deren Konsole verbauen, SEGA of America wiederrum<del style="font-weight: bold; text-decoration: none;">, </del>den von 3DFX. Beide Lager hatte damals Dreamcast Prototypen entwickelt (USA: Blackbelt / Japan: Katana)<del style="font-weight: bold; text-decoration: none;">, aber </del>der Mutterkonzern wollte die Produktion in Japan behalten und hat kurzerhand allen amerikanischen Prototypen abgesagt. Daraufhin hat fast das gesamte US Entwickler Team den Dienst quittiert. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Die Erklärung: Die Hardware-Abteilung von SEGA of Japan wollten den Grafikkartenchip von PowerVR in deren Konsole verbauen, SEGA of America wiederrum den von 3DFX. Beide Lager hatte damals Dreamcast Prototypen entwickelt (USA: Blackbelt / Japan: Katana)<ins style="font-weight: bold; text-decoration: none;">. Aber </ins>der Mutterkonzern wollte die Produktion in Japan behalten und hat kurzerhand allen amerikanischen Prototypen abgesagt. Daraufhin hat fast das gesamte US Entwickler Team den Dienst quittiert. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>EA Games <del style="font-weight: bold; text-decoration: none;">hatte </del>aber viel in die Firma 3DFX <del style="font-weight: bold; text-decoration: none;">investiert </del>und auch Anteile <del style="font-weight: bold; text-decoration: none;">gekauft</del>. Da SEGA nun als Kunde <del style="font-weight: bold; text-decoration: none;">abgesprung </del>und die 3DFX Grafikkartenchips immer <del style="font-weight: bold; text-decoration: none;">weiter </del>von der Bildfläche verschwanden, <del style="font-weight: bold; text-decoration: none;">war </del>der <del style="font-weight: bold; text-decoration: none;">Hersteller kurz davor </del>Insolvenz <del style="font-weight: bold; text-decoration: none;">anzumelden</del>. EA verlor dadurch Gelder in Millionenhöhe und wollte mit der Dreamcast nichts mehr zutun haben.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>EA Games <ins style="font-weight: bold; text-decoration: none;">investierte damals </ins>aber viel <ins style="font-weight: bold; text-decoration: none;">Geld </ins>in die Firma <ins style="font-weight: bold; text-decoration: none;">"</ins>3DFX<ins style="font-weight: bold; text-decoration: none;">" </ins>und <ins style="font-weight: bold; text-decoration: none;">hat </ins>auch <ins style="font-weight: bold; text-decoration: none;">u.a. </ins>Anteile <ins style="font-weight: bold; text-decoration: none;">von denen besessen</ins>. Da SEGA nun als Kunde <ins style="font-weight: bold; text-decoration: none;">absprung </ins>und die 3DFX Grafikkartenchips immer <ins style="font-weight: bold; text-decoration: none;">mehr </ins>von der Bildfläche verschwanden, <ins style="font-weight: bold; text-decoration: none;">stand das Unternehmen kurz vor </ins>der Insolvenz. EA verlor dadurch Gelder in Millionenhöhe und wollte mit der Dreamcast nichts mehr zutun haben.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Einzelnachweise ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Einzelnachweise ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div></td></tr>
</table>Jenkins Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://www.sega-dc.de/dcwiki/index.php?title=Electronic_Arts&diff=8508&oldid=prevJenkins: /* Keine Unterstützung für SEGA */2011-07-15T10:07:49Z<p><span dir="auto"><span class="autocomment">Keine Unterstützung für SEGA</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Nächstältere Version</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 15. Juli 2011, 10:07 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7">Zeile 7:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Die Erklärung: Die Hardware-Abteilung von SEGA of Japan wollten den Grafikkartenchip von PowerVR<del style="font-weight: bold; text-decoration: none;">, </del>in deren Konsole verbauen<del style="font-weight: bold; text-decoration: none;">. </del>SEGA of America wiederrum den von 3DFX. Beide Lager hatte damals Dreamcast Prototypen entwickelt (USA: Blackbelt / Japan: Katana), aber der Mutterkonzern wollte die Produktion in Japan behalten und hat kurzerhand allen amerikanischen Prototypen abgesagt. Daraufhin hat fast das gesamte US Entwickler Team den Dienst quittiert. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Die Erklärung: Die Hardware-Abteilung von SEGA of Japan wollten den Grafikkartenchip von PowerVR in deren Konsole verbauen<ins style="font-weight: bold; text-decoration: none;">, </ins>SEGA of America wiederrum<ins style="font-weight: bold; text-decoration: none;">, </ins>den von 3DFX. Beide Lager hatte damals Dreamcast Prototypen entwickelt (USA: Blackbelt / Japan: Katana), aber der Mutterkonzern wollte die Produktion in Japan behalten und hat kurzerhand allen amerikanischen Prototypen abgesagt. Daraufhin hat fast das gesamte US Entwickler Team den Dienst quittiert. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>EA Games hatte aber viel in die Firma 3DFX investiert und auch Anteile gekauft. Da nun <del style="font-weight: bold; text-decoration: none;">SEGA </del>als Kunde <del style="font-weight: bold; text-decoration: none;">abgesprungen war </del>und die 3DFX Grafikkartenchips immer weiter von der Bildfläche verschwanden, war <del style="font-weight: bold; text-decoration: none;">die </del>Hersteller kurz davor Insolvenz anzumelden. EA verlor dadurch Gelder in Millionenhöhe und wollte mit der Dreamcast nichts mehr zutun haben.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>EA Games hatte aber viel in die Firma 3DFX investiert und auch Anteile gekauft. Da <ins style="font-weight: bold; text-decoration: none;">SEGA </ins>nun als Kunde <ins style="font-weight: bold; text-decoration: none;">abgesprung </ins>und die 3DFX Grafikkartenchips immer weiter von der Bildfläche verschwanden, war <ins style="font-weight: bold; text-decoration: none;">der </ins>Hersteller kurz davor Insolvenz anzumelden. EA verlor dadurch Gelder in Millionenhöhe und wollte mit der Dreamcast nichts mehr zutun haben.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Einzelnachweise ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Einzelnachweise ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div></td></tr>
</table>Jenkins Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 https://www.sega-dc.de/dcwiki/index.php?title=Electronic_Arts&diff=8198&oldid=prevJenkins: Die Seite wurde neu angelegt: ==Keine Unterstützung für SEGA== Leider hatte sich einer der größten Publischer nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren...2011-07-08T19:45:56Z<p>Die Seite wurde neu angelegt: ==Keine Unterstützung für SEGA== Leider hatte sich einer der größten Publischer nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren...</p>
<p><b>Neue Seite</b></p><div>==Keine Unterstützung für SEGA==<br />
Leider hatte sich einer der größten Publischer nicht dazu bereit erklärt, Spiele für die Dreamcast zu entwickeln oder unter deren Flagge zu vertreiben. Aber warum bestand kein Interesse an der Konsole? In offiziellen Stellungnahmen, hieß es immer, dass man sich den Markt erstmal ansehen und dann später ggf. darauf zurückkommen würde. Das lässt darauf vermutet, dass Electronic Arts der DC von Anfang an keine Zukunft gegeben hatte. Der SEGA Saturn konnte sich aus mehreren Gründen damals nicht durchsetzen und die Addons, die für das Mega Drive verkauft wurden, floppten. EA war jedoch immer einer der ersten Publisher, die sich bei SEGA gemeldet hatten. Das könnte ein Grund, für die fehlende Unterstützung aus Redwood City sein.<br />
<br />
2011 meldete sich ein ehemaliger Mitarbeiter von SEGA of America zu Wort und konnte eine Antwort auf die Frage geben:<br />
<br />
::''"From what I heard, it was a pride thing with Sega of Japan picking PowerVR over 3DFX because they wanted to keep all the development in Japan. This pissed off all the Blackbelt guys which made almost the entire team quit on the spot. Since Electronic Arts had so much money in 3DFX stock, this decision killed them financially which is why they never supported the Dreamcast. I never saw any Dreamcast than the one you know."''<br />
<br />
<br />
Die Erklärung: Die Hardware-Abteilung von SEGA of Japan wollten den Grafikkartenchip von PowerVR, in deren Konsole verbauen. SEGA of America wiederrum den von 3DFX. Beide Lager hatte damals Dreamcast Prototypen entwickelt (USA: Blackbelt / Japan: Katana), aber der Mutterkonzern wollte die Produktion in Japan behalten und hat kurzerhand allen amerikanischen Prototypen abgesagt. Daraufhin hat fast das gesamte US Entwickler Team den Dienst quittiert. <br />
<br />
EA Games hatte aber viel in die Firma 3DFX investiert und auch Anteile gekauft. Da nun SEGA als Kunde abgesprungen war und die 3DFX Grafikkartenchips immer weiter von der Bildfläche verschwanden, war die Hersteller kurz davor Insolvenz anzumelden. EA verlor dadurch Gelder in Millionenhöhe und wollte mit der Dreamcast nichts mehr zutun haben.<br />
<br />
== Einzelnachweise ==<br />
- [http://www.assemblergames.com/forums/showthread.php?t=31214&start=#5|DonnyK's Antwort aus dem AssemblerGames Forum]</div>Jenkins Deprecated: Constant E_STRICT is deprecated in /data/web/1/000/017/003/21664/htdocs/dreamcast/dcwiki/includes/exception/MWExceptionHandler.php on line 307
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