{"id":108,"date":"2006-11-21T15:13:55","date_gmt":"2006-11-21T15:13:55","guid":{"rendered":"http:\/\/www.sega-dc.de\/news\/?p=108"},"modified":"2010-12-30T15:17:09","modified_gmt":"2010-12-30T15:17:09","slug":"last-hope-fur-dreamcast","status":"publish","type":"post","link":"https:\/\/www.sega-dc.de\/news\/2006\/11\/last-hope-fur-dreamcast\/","title":{"rendered":"Last Hope f\u00fcr Dreamcast"},"content":{"rendered":"<p>Red Spot Games gibt bekannt, dass der von NG:DEV.TEAM entwickelte 2D Shooter Last Hope (Neo Geo) auch f\u00fcr Dreamcast erscheinen wird. Das Spiel erinnert an R-Type und \u00e4hnliche klassische 2D-Horizontal-Shooter.<\/p>\n<p>Die Hintergrundgrafik ist handgezeichnet, CGI-Feinde sind komplett animiert. Die Grafik soll mit 60 fps laufen und bis zu vier Parallax-Ebenen auf den Bildschirm bringen. Es gibt Licht-, Transparanz- und Plasma-Effekte.<\/p>\n<p>Last Hope hat sechs Levels mit R\u00fccksetzpunkten und 4 Schwierigkeitsgrade. Release: Dezember 2006 (Japan)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.sega-dc.de\/dcwiki\/images\/4\/40\/Lhpreview.jpg\" alt=\"\" width=\"142\" height=\"104\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.sega-dc.de\/dcwiki\/images\/7\/7d\/Lhpreview2.jpg\" alt=\"\" width=\"142\" height=\"104\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.sega-dc.de\/dcwiki\/images\/5\/5c\/Lhpreview3.jpg\" alt=\"\" width=\"142\" height=\"104\" \/><\/p>\n<p><strong>Quelle:<\/strong> <a href=\"http:\/\/www.gamefront.de\">www.gamefront.de<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Red Spot Games gibt bekannt, dass der von NG:DEV.TEAM entwickelte 2D Shooter Last Hope (Neo Geo) auch f\u00fcr Dreamcast erscheinen wird. Das Spiel erinnert an R-Type und \u00e4hnliche klassische 2D-Horizontal-Shooter. Die Hintergrundgrafik ist handgezeichnet, CGI-Feinde sind komplett animiert. Die Grafik &hellip; <a href=\"https:\/\/www.sega-dc.de\/news\/2006\/11\/last-hope-fur-dreamcast\/\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[3],"tags":[26,27,28,29],"class_list":["post-108","post","type-post","status-publish","format-standard","hentry","category-news","tag-last-hope","tag-ngdev-team","tag-redspotgames","tag-shootem-up"],"_links":{"self":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/comments?post=108"}],"version-history":[{"count":3,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/108\/revisions"}],"predecessor-version":[{"id":112,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/108\/revisions\/112"}],"wp:attachment":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/media?parent=108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/categories?post=108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/tags?post=108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}