{"id":461,"date":"2008-03-20T20:48:34","date_gmt":"2008-03-20T20:48:34","guid":{"rendered":"http:\/\/www.sega-dc.de\/news\/?p=461"},"modified":"2011-01-02T19:28:33","modified_gmt":"2011-01-02T19:28:33","slug":"t-sim-0-1-veroffentlicht","status":"publish","type":"post","link":"https:\/\/www.sega-dc.de\/news\/2008\/03\/t-sim-0-1-veroffentlicht\/","title":{"rendered":"T-SIM 0.1 ver\u00f6ffentlicht"},"content":{"rendered":"<p>Indiket von <a href=\"http:\/\/www.dciberia.net\">DCIberia<\/a> hat T-Sim, einen Hubschrauber-Simulator auf die Dreamcast portiert.<\/p>\n<blockquote><p>As you know, our friend Chui has recently drawn bookstores SDL + OpenGL (partial) for the use and enjoyment of staff. xD<\/p>\n<p>Indiket wanted to try them first with a game and here is the result:<br \/>\nT-SIM 0.1<\/p>\n<p>This &#8222;game&#8220; (by calling game, rather is an attempt to a simulator) allows us to steer our helicopter in a world created entirely in 3D.<\/p>\n<p>We recommend, if you are going to test it, use a keyboard since there are many functions that can not be simulated with the pad.<\/p>\n<p>Pad: Arrows moves the helicopter<br \/>\nStart: Quit Game<br \/>\nL: Interior view<br \/>\nA: Outside view<br \/>\nA: Accelerating engine<br \/>\nB: Reduce engine<br \/>\nX: Move collective top<br \/>\nAnd: Moving collective below<br \/>\nTo take off: Hold A + X few seconds.<\/p>\n<p>For more information on the checks with the keyboard, letting you Web original author:<br \/>\nhttp:\/\/igwe.vub.ac.be\/dostthoubring~\/t-sim\/<\/p><\/blockquote>\n<p><strong>Quelle:<\/strong> <a href=\"http:\/\/www.dciberia.net\">DCIberia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Indiket von DCIberia hat T-Sim, einen Hubschrauber-Simulator auf die Dreamcast portiert. As you know, our friend Chui has recently drawn bookstores SDL + OpenGL (partial) for the use and enjoyment of staff. xD Indiket wanted to try them first with &hellip; <a href=\"https:\/\/www.sega-dc.de\/news\/2008\/03\/t-sim-0-1-veroffentlicht\/\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[3],"tags":[139,116,138],"class_list":["post-461","post","type-post","status-publish","format-standard","hentry","category-news","tag-dciberia","tag-indiket","tag-t-sim"],"_links":{"self":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/461","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/comments?post=461"}],"version-history":[{"count":1,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/461\/revisions"}],"predecessor-version":[{"id":462,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/461\/revisions\/462"}],"wp:attachment":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/media?parent=461"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/categories?post=461"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/tags?post=461"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}