{"id":467,"date":"2008-03-20T19:36:04","date_gmt":"2008-03-20T19:36:04","guid":{"rendered":"http:\/\/www.sega-dc.de\/news\/?p=467"},"modified":"2011-01-02T19:39:49","modified_gmt":"2011-01-02T19:39:49","slug":"highmoondc-veroffentlicht","status":"publish","type":"post","link":"https:\/\/www.sega-dc.de\/news\/2008\/03\/highmoondc-veroffentlicht\/","title":{"rendered":"HighMoonDC ver\u00f6ffentlicht"},"content":{"rendered":"<p>DCIberia l\u00e4sst&#8217;s im Moment ja richtig krachen. HighMoonDC ist ein weiteres Dreamcast-Spiel, diesmal hat Ron an der Dreamcast-Portierung gearbeitet.<\/p>\n<blockquote><p>This game beyond any documentation has been developed by: Patrick Gerdsmeier and is a quick port to Dreamcast made by Ron. This is s\u00fa original web page. The game comes in 9 different languages! (Includes Source, Linux, FreeBSD and Win32)<\/p>\n<p>HighMoon is a game similar to the &#8222;artillery&#8220; or &#8222;worms&#8220; &#8211; but it takes place in the universe. A system of planets between two flying saucers. The gravitational fields on the planets and moons inevitably generate changes in each ballistic curve. If you perdeis, shooting can change their direction and become dangerous for the attacker.<\/p>\n<p>HighMoon? You can play against the Dreamcast or a human opponent in the planetary system.<\/p>\n<p>In NullDC and Demul is well supported and is playable.<\/p>\n<p>Updated 19\/3\/08: Indiket has improved the port and it is compatible with the keyboard and the pad DC<\/p>\n<p>KEYBOARD<\/p>\n<p>1 Player vs. Computer<br \/>\n2 Player vs. Player<br \/>\n3 vs. Computer Computer (Demo on Titlescreen)<br \/>\nUP Flying Saucer Move Up<br \/>\nFlying Saucer DOWN Move Down<br \/>\nLEFT Decrease Shootangle<br \/>\nRIGHT Increase Shootangle<br \/>\nRETURN Weapon Use Extras to buy or Shieldpower<br \/>\nSPACE Keep pressed to increase Power. Release for Shooting<br \/>\nThe Galaxy TAB Changes<br \/>\nToggle F1 Help-Scroller? On \/ off<br \/>\nF2 Toggle Language<br \/>\nC Toggles Computerstrength (Trainee. Insane ..)<br \/>\nToggle Window F \/ Fullscreen<br \/>\nS Toggle Sound on \/ off<\/p>\n<p>PAD<br \/>\nL Quit<br \/>\nA Shooting<br \/>\nB Teleport<br \/>\nR Language<br \/>\nAnd 1 Player<br \/>\nX 2 Players<\/p><\/blockquote>\n<p><strong>Download:<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.maturion.de\/dreamcast\/dateien\/spiele\/highmoondc\/HighMoonPadbin.zip\">Rohdateien (.BIN)<\/a><\/li>\n<li><a href=\"http:\/\/www.maturion.de\/dreamcast\/dateien\/spiele\/highmoondc\/HighMoonPadcdi.zip\">Brennfertiges CDI<\/a><\/li>\n<\/ul>\n<p><strong>Quelle:<\/strong> <a href=\"http:\/\/www.dciberia.net\">DCIberia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>DCIberia l\u00e4sst&#8217;s im Moment ja richtig krachen. HighMoonDC ist ein weiteres Dreamcast-Spiel, diesmal hat Ron an der Dreamcast-Portierung gearbeitet. This game beyond any documentation has been developed by: Patrick Gerdsmeier and is a quick port to Dreamcast made by Ron. &hellip; <a href=\"https:\/\/www.sega-dc.de\/news\/2008\/03\/highmoondc-veroffentlicht\/\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[3],"tags":[139,141,140],"class_list":["post-467","post","type-post","status-publish","format-standard","hentry","category-news","tag-dciberia","tag-highmoondc","tag-ron"],"_links":{"self":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/467","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/comments?post=467"}],"version-history":[{"count":1,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/467\/revisions"}],"predecessor-version":[{"id":468,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/467\/revisions\/468"}],"wp:attachment":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/media?parent=467"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/categories?post=467"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/tags?post=467"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}