{"id":855,"date":"2001-03-22T20:47:22","date_gmt":"2001-03-22T20:47:22","guid":{"rendered":"http:\/\/www.sega-dc.de\/news\/?p=855"},"modified":"2012-04-23T18:43:21","modified_gmt":"2012-04-23T18:43:21","slug":"dreamcast-agi","status":"publish","type":"post","link":"https:\/\/www.sega-dc.de\/news\/2001\/03\/dreamcast-agi\/","title":{"rendered":"Dreamcast AGI"},"content":{"rendered":"<p>soll so was wie n pc emu f\u00fcr dc sein&#8230;&#8230;&#8230;..<\/p>\n<blockquote><p>Technical Info:<\/p>\n<p>DC AGI comes from my incredible desire to play Sierra&#8217;s King&#8217;s Quest III on a console type system. DC AGI is an intepreter, which makes it as much of an emulator as anything else. AGI is nothing more than a big and bad scripting language on it&#8217;s most basic level, which makes it very, very portable. It will not play DOOM, Quake, Heretic, Final Fantasy anything, etc, just to name a few out of the emails I received. In fact, the series of games which it can play is rather limited, but contained in that list are some of the greatest adventure games of all time. And by the way, I won&#8217;t port Descent, Simcity, ages of empires or anything else. Just because King&#8217;s Quest 3 ran on a computer, doesn&#8217;t mean that every game that runs on a computer is that easy to port.<\/p><\/blockquote>\n<p><strong>Link:<\/strong> <a href=\"http:\/\/incolor.inetnebr.com\/ulbador\/\">http:\/\/incolor.inetnebr.com\/ulbador\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>soll so was wie n pc emu f\u00fcr dc sein&#8230;&#8230;&#8230;.. Technical Info: DC AGI comes from my incredible desire to play Sierra&#8217;s King&#8217;s Quest III on a console type system. DC AGI is an intepreter, which makes it as much &hellip; <a href=\"https:\/\/www.sega-dc.de\/news\/2001\/03\/dreamcast-agi\/\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[3],"tags":[284],"class_list":["post-855","post","type-post","status-publish","format-standard","hentry","category-news","tag-dc-agi"],"_links":{"self":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/comments?post=855"}],"version-history":[{"count":3,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/855\/revisions"}],"predecessor-version":[{"id":961,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/posts\/855\/revisions\/961"}],"wp:attachment":[{"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/media?parent=855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/categories?post=855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sega-dc.de\/news\/wp-json\/wp\/v2\/tags?post=855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}